/*
 * Copyright (C) 2021 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
import app from '@system.app'
import {describe,beforeAll,beforeEach,afterEach,afterAll,it,expect} from '@ohos/hypium'

export default function webgl1Test_webgl6() {
	describe('webgl1Test_webgl6', function () {
		console.info('webgltest start');
		var gl;
		var gl2;

		var indices = new Uint16Array([0, 1, 2, 1, 3, 4]);
		var vertices = new Uint16Array([
			-0.5, 0.5, 0.0,
			0.0, 0.5, 0.0,
			-0.25, 0.25, 0.0,
			0.5, 0.5, 0.0,
			0.25, 0.25, 0.0,
		])

		//顶点着色器程序
		var VSHADER_SOURCE =
			"attribute vec4 a_Position;" +
			"void main() {" +
			//设置坐标
			"gl_Position = a_Position; " +
			//    "gl_PointSize = 10.0;" +
			"} ";

		//片元着色器
		var FSHADER_SOURCE =
			"void main() {" +
			//设置颜色
			"gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" +
			"}";

		function globalFunction() {
			const vertexShader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(vertexShader, VSHADER_SOURCE);
			gl.compileShader(vertexShader);
			const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			gl.shaderSource(fragmentShader, FSHADER_SOURCE);
			gl.compileShader(fragmentShader);
			const programObj = gl.createProgram();
			console.info("testUseProgram has failed for " + programObj)
			const useProgramError1 = gl.getError();
			console.info("useProgramError: " + useProgramError1);
			const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
			console.info("testUseProgram has failed for " + renderBufferValue1)
			gl.attachShader(programObj, vertexShader);
			gl.attachShader(programObj, fragmentShader);
			gl.linkProgram(programObj);
			gl.useProgram(programObj);
			return programObj;
		}


		function createProgram(gl) {
			//顶点着色器程序
			var VSHADER_SOURCE =
				'attribute vec4 a_Position;\n' +
				'void main() {\n' +
				'  gl_Position = a_Position;\n' +
				'}\n';

			// 片元着色器程序
			var FSHADER_SOURCE =
				'precision mediump float;\n' +
				'uniform vec4 u_FragColor;\n' +
				'void main() {\n' +
				'  gl_FragColor = u_FragColor;\n' +
				'}\n';
			var vertexShader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(vertexShader, VSHADER_SOURCE);
			gl.compileShader(vertexShader);
			var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			gl.shaderSource(fragmentShader, FSHADER_SOURCE);
			gl.compileShader(fragmentShader);
			const programObj = gl.createProgram();
			console.log("testUseProgram has failed for " + programObj)
			const useProgramError1 = gl.getError();
			console.info("useProgramError: " + useProgramError1);
			const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
			console.log("testUseProgram has failed for " + renderBufferValue1)
			gl.attachShader(programObj, vertexShader);
			gl.attachShader(programObj, fragmentShader);
			gl.linkProgram(programObj);
			gl.useProgram(programObj);
			return programObj;
		}

		function initShaders(gl, vshader, fshader) {
			var program = createProgramExternal(gl, vshader, fshader);
			console.log("======createProgram program: " + JSON.stringify(program));

			if (!program) {
				console.log('Failed to create program');
				return false;
			}

			gl.useProgram(program);
			gl.program = program;

			return true;
		}

		function createProgramExternal(gl, vshader, fshader) {
			// Create shader object
			var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader);
			console.log("======vertexShader: " + vertexShader);
			var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader);
			if (!vertexShader || !fragmentShader) {
				return null;
			}

			// Create a program object
			var program = gl.createProgram();
			console.log("======createProgram program: " + JSON.stringify(program));

			if (!program) {
				return null;
			}

			// Attach the shader objects
			gl.attachShader(program, vertexShader);
			gl.attachShader(program, fragmentShader);

			// Link the program object
			gl.linkProgram(program);

			// Check the result of linking
			var linked = gl.getProgramParameter(program, 0x8B82);
			console.log("======getProgramParameter linked: " + linked);

			const getUniformLocationValue = gl.getUniformLocation(program, "a_Position");
			console.log("======getUniformLocation: " + JSON.stringify(getUniformLocationValue));


			if (!linked) {
				var error = gl.getProgramInfoLog(program);
				console.log('Failed to link program: ' + error);
				gl.deleteProgram(program);
				gl.deleteShader(fragmentShader);
				gl.deleteShader(vertexShader);
				return null;
			}

			return program;
		}

		function loadShader(gl, type, source) {
			console.log("======into loadShader====");
			// Create shader object
			var shader = gl.createShader(type);
			if (shader == null) {
				console.log('unable to create shader');
				return null;
			}

			const isShaderValue = gl.isShader(shader);
			console.log('isShader: ' + isShaderValue);

			// Set the shader program
			gl.shaderSource(shader, source);

			// Compile the shader
			gl.compileShader(shader);

			// Check the result of compilation
			var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
			if (!compiled) {
				var error = gl.getShaderInfoLog(shader);
				console.log('Failed to compile shader: ' + error);
				gl.deleteShader(shader);
				return null;
			}

			var vertex = gl.getShaderParameter(shader, gl.VERTEX_SHADER);
			console.log('getShaderParameter VERTEX_SHADER: ' + vertex);


			return shader;
		}

		function initVertexBuffers(gl) {
			var vertices = new Float32Array([
				0.0, -1.0, -0.5, 0, 0.5, 0
			]);

			var n = 3; // 点的个数

			// 创建缓冲区对象
			var vertexBuffer = gl.createBuffer();
			if (!vertexBuffer) {
				console.log('Failed to create the buffer object');
				return -1;
			}

			// 将缓冲区对象绑定到目标
			gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
			// 向缓冲区对象写入数据
			gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW);

			var aPosition = gl.getAttribLocation(gl.program, 'a_Position');
			console.info("webgl# getAttribLocation getAttribLocation success:" + JSON.stringify(gl.program));
			console.info("webgl# getAttribLocation getAttribLocation success:" + aPosition);
			if (aPosition < 0) {
				console.log('Failed to get the storage location of a_Position');
				return -1;
			}
			// 将缓冲区对象分配给a_Position变量
			gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0);

			// 连接a_Position变量与分配给它的缓冲区对象
			gl.enableVertexAttribArray(aPosition);

			return n;
		}


		var float1 = new Float32Array([1.1, 1.2, 1.3, 1.4]);
		var int1 = new Int8Array([1, 1, 1, 1]);
		var uint1 = new Uint8Array([1, 1, 1, 1]);
		var float2 = [1.1, 1.2, 1.3, 1.4];
		var int2 = [1, 1, 1, 1];
		var uint2 = [1, 1, 1, 1];

		function initContext() {
			console.info('initContext start');
			// 获取canvas元素
			const el = global.el;
			const el2 = global.el2;
			// 获取webgl上下文
			gl = el.getContext('webgl');
			if (!gl) {
				console.log('webgltest Failed to get the rendering context for WebGL');
			}
			gl2 = el2.getContext('webgl2');
			if (!gl) {
				console.log('webgltest Failed to get the rendering context for WebGL2');
			}
			console.info('webgltest initContext finish');
		}

		function deleteContext() {
			if (gl != null) {
				gl = null;
				console.info("webgltest gl has null");
			}
			if (gl2 != null) {
				console.info("webgltest gl2 has null");
				gl2 = null;
			}
		}

		/**
		 * run before testClass
		 */
		beforeAll(async function (done) {
			console.info('webgltest beforeAll called');
			initContext();
			done();
		});

		/**
		 * run after testClass
		 */
		afterAll(async function (done) {
			console.info('webgltest afterEach called');
			deleteContext();
			done();
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_0100
		 * @tc.name testGetInternalformatParameter
		 * @tc.desc Test getInternalformatParameter.
		 */
		it('testGetInternalformatParameter', 0, async function (done) {
			
			console.info('jsWebGL testGetInternalformatParameter test start ...66');
			var samples = gl2.getInternalformatParameter(gl.RENDERBUFFER, gl2.RGBA8, gl.SAMPLES);
			console.info("samples: " + samples);
			const int32list = [-1, -1, -1];
			expect(samples.toString() != int32list.toString()).assertEqual(true);
			//判断数据类型是否正确
			//        expect(samples.constructor).assertEqual(int32list.constructor);
			//判断数据值是否正确
			//        expect(samples.toString()).assertEqual(int32list.toString());
			done();
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_0200
		 * @tc.name testGetInternalformatParameter_01
		 * @tc.desc Test getInternalformatParameter.
		 */
		it('testGetInternalformatParameter_01', 0, async function (done) {
			
			console.info('jsWebGL testGetInternalformatParameter_01 test start ...66');
			var samples = gl2.getInternalformatParameter(gl.RENDERBUFFER, gl2.RGBA8, gl.SAMPLES);
			console.info("samples: " + samples);
			const int32list = new Int32Array([-1, -1, -1]);
			expect(samples.constructor).assertEqual(int32list.constructor);
			done();
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_0300
		 * @tc.name testRenderbufferStorageMultisample
		 * @tc.desc Test renderbufferStorageMultisample.
		 */
		it('testRenderbufferStorageMultisample', 0, async function (done) {
			
			console.info('jsWebGL testRenderbufferStorageMultisample test start ...66');
			gl2.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RBGA4, 256, 256);
			const renderbufferStorageMultisampleError = gl.getError();
			console.info("renderbufferStorageMultisampleError: " + renderbufferStorageMultisampleError);
			expect(renderbufferStorageMultisampleError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_0400
		 * @tc.name testTexStorage2D
		 * @tc.desc Test texStorage2D.
		 */
		it('testTexStorage2D', 0, async function (done) {
			
			console.info('jsWebGL testTexStorage2D test start ...66');
			console.info('jsWebGL testTexStorage2D test start ...' + JSON.stringify(gl));
			gl2.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB8, 256, 256);
			const texStorage2DError = gl.getError();
			console.info("texStorage2DError: " + texStorage2DError);
			expect(texStorage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_0500
		 * @tc.name testTransformFeedbackVaryings
		 * @tc.desc Test transformFeedbackVaryings.
		 */
		it('testTransformFeedbackVaryings', 0, async function (done) {
			
			console.info('jsWebGL testTransformFeedbackVaryings test start ...66');
			console.info('jsWebGL testTransformFeedbackVaryings test start ...' + JSON.stringify(gl));
			const program = gl.createProgram();
			var transformFeedbackOutputs = ['gl_Position', 'anotherOutput'];
			gl2.transformFeedbackVaryings(program, transformFeedbackOutputs, gl.INTERLEAVED_ATTRIBS);
			const transformFeedbackVaryingsError = gl.getError();
			console.info("transformFeedbackVaryingsError: " + transformFeedbackVaryingsError);
			expect(transformFeedbackVaryingsError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_0600
		 * @tc.name testPauseTransformFeedback
		 * @tc.desc Test pauseTransformFeedback.
		 */
		it('testPauseTransformFeedback', 0, async function (done) {
			
			try {
				console.info('jsWebGL testPauseTransformFeedback test start ...66');
				console.info('jsWebGL testPauseTransformFeedback test start ...' + JSON.stringify(gl));
				const transformFeedback = gl2.createTransformFeedback();
				gl2.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, transformFeedback);
				gl2.beginTransformFeedback(gl2.TRIANGLES);
				gl2.pauseTransformFeedback();
				const pauseTransformFeedbackError = gl.getError();
				console.info("pauseTransformFeedbackError: " + pauseTransformFeedbackError);
				expect(pauseTransformFeedbackError).assertEqual(gl.INVALID_OPERATION);
				
				done();
			} catch (e) {
				console.log("testPauseTransformFeedback has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_0700
		 * @tc.name testResumeTransformFeedback
		 * @tc.desc Test resumeTransformFeedback.
		 */
		it('testResumeTransformFeedback', 0, async function (done) {
			
			try {
				console.info('jsWebGL testPauseTransformFeedback test start ...66');
				console.info('jsWebGL testPauseTransformFeedback test start ...' + JSON.stringify(gl));
				gl2.resumeTransformFeedback();
				const resumeTransformFeedbackError = gl.getError();
				console.info("resumeTransformFeedbackError: " + resumeTransformFeedbackError);
				expect(resumeTransformFeedbackError).assertEqual(gl.INVALID_OPERATION);
				
				done();
			} catch (e) {
				console.log("resumeTransformFeedbackError has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_0800
		 * @tc.name testBindBufferBase
		 * @tc.desc Test bindBufferBase.
		 */
		it('testBindBufferBase', 0, async function (done) {
			
			try {
				console.info('jsWebGL testBindBufferBase test start ...66');
				console.info('jsWebGL testBindBufferBase test start ...' + JSON.stringify(gl));
				let buffer = gl.createBuffer();
				gl2.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
				const bindBufferBaseError = gl.getError();
				console.info("bindBufferBaseError: " + bindBufferBaseError);
				expect(bindBufferBaseError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("bindBufferBaseError has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_0900
		 * @tc.name testGetIndexedParameter
		 * @tc.desc Test getIndexedParameter.
		 */
		it('testGetIndexedParameter', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetIndexedParameter test start ...66');
				console.info('jsWebGL testGetIndexedParameter test start ...' + JSON.stringify(gl));
				const WebGLBufferobject = gl2.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING,
					0);
				const isBuffer = gl.isBuffer(WebGLBufferobject);
				expect(isBuffer).assertEqual(false);
				
				done();
			} catch (e) {
				console.log("testGetIndexedParameter has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_1000
		 * @tc.name testGetIndexedParameter_01
		 * @tc.desc Test getIndexedParameter.
		 */
		it('testGetIndexedParameter_01', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetIndexedParameter_01 test start ...66');
				console.info('jsWebGL testGetIndexedParameter_01 test start ...' + JSON.stringify(gl));
				const reurGLsizeiptr = gl2.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0);
				const typeGLsizeiptr = typeof (reurGLsizeiptr);
				expect(typeGLsizeiptr).assertInstanceOf('String');
				
				done();
			} catch (e) {
				console.log("testGetIndexedParameter_01 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_1100
		 * @tc.name testGetIndexedParameter_02
		 * @tc.desc Test getIndexedParameter.
		 */
		it('testGetIndexedParameter_02', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetIndexedParameter_02 test start ...66');
				console.info('jsWebGL testGetIndexedParameter_02 test start ...' + JSON.stringify(gl));
				const retuGLintptr = gl2.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0);
				const typeGLintptr = typeof (retuGLintptr);
				expect(typeGLintptr).assertInstanceOf('String');
				
				done();
			} catch (e) {
				console.log("testGetIndexedParameter_02 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_1200
		 * @tc.name testGetIndexedParameter_03
		 * @tc.desc Test getIndexedParameter.
		 */
		it('testGetIndexedParameter_03', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetIndexedParameter_03 test start ...66');
				console.info('jsWebGL testGetIndexedParameter_03 test start ...' + JSON.stringify(gl));
				const WebGLBufferobject = gl2.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 0);
				const isBuffer = gl.isBuffer(WebGLBufferobject);
				expect(isBuffer).assertEqual(false);
				
				done();
			} catch (e) {
				console.log("testGetIndexedParameter_03 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_1300
		 * @tc.name testGetIndexedParameter_04
		 * @tc.desc Test getIndexedParameter.
		 */
		it('testGetIndexedParameter_04', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetIndexedParameter_04 test start ...66');
				console.info('jsWebGL testGetIndexedParameter_04 test start ...' + JSON.stringify(gl));
				const reurGLsizeiptr = gl2.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 0);
				const typeGLsizeiptr = typeof (reurGLsizeiptr);
				expect(typeGLsizeiptr).assertInstanceOf('String');
				
				done();
			} catch (e) {
				console.log("testGetIndexedParameter_04 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_1400
		 * @tc.name testGetIndexedParameter_05
		 * @tc.desc Test getIndexedParameter.
		 */
		it('testGetIndexedParameter_05', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetIndexedParameter_05 test start ...66');
				console.info('jsWebGL testGetIndexedParameter_05 test start ...' + JSON.stringify(gl));
				const retuGLintptr = gl2.getIndexedParameter(gl.UNIFORM_BUFFER_START, 0);
				const typeGLintptr = typeof (retuGLintptr);
				expect(typeGLintptr).assertInstanceOf('String');
				
				done();
			} catch (e) {
				console.log("testGetIndexedParameter_05 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_1500
		 * @tc.name testGetUniformIndices
		 * @tc.desc Test getUniformIndices.
		 */
		it('testGetUniformIndices', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetUniformIndices test start ...66');
				console.info('jsWebGL testGetUniformIndices test start ...' + JSON.stringify(gl));
				const program = gl.createProgram();
				const retuGLintptr = gl2.getUniformIndices(program, ['UBORed', 'UBOGreen', 'UBOBlue']);
				console.log("testGetUniformIndices has failed for " + retuGLintptr)
				const int32list = [-1, -1, -1];
				console.log("testGetUniformIndices has failed for " + int32list)
				//判断数据类型是否正确
				expect(retuGLintptr.constructor).assertEqual(int32list.constructor);
				
				done();
			} catch (e) {
				console.log("testGetUniformIndices has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_1600
		 * @tc.name testGetUniformIndices_01
		 * @tc.desc Test getUniformIndices.
		 */
		it('testGetUniformIndices_01', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetUniformIndices_01 test start ...66');
				const program = gl.createProgram();
				const retuGLintptr = gl2.getUniformIndices(program, ['UBORed', 'UBOGreen', 'UBOBlue']);
				console.log("testGetUniformIndices has failed for " + retuGLintptr)
				const int32list = [-1, -1, -1];
				console.log("testGetUniformIndices_01 has failed for " + int32list)
				//判断数据值是否正确
				expect(retuGLintptr.toString() != int32list.toString()).assertEqual(true);
				
				done();
			} catch (e) {
				console.log("testGetUniformIndices has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_1700
		 * @tc.name testGetActiveUniforms
		 * @tc.desc Test getActiveUniforms.
		 */
		it('testGetActiveUniforms', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetActiveUniforms test start ...66');
				console.info('jsWebGL testGetActiveUniforms test start ...' + JSON.stringify(gl));
				//        const programObj = createProgram(gl);


				//顶点着色器程序
				var VSHADER_SOURCE =
					'attribute vec4 a_Position;\n' +
					'void main() {\n' +
					'  gl_Position = a_Position;\n' +
					'}\n';

				// 片元着色器程序
				var FSHADER_SOURCE =
					'precision mediump float;\n' +
					'uniform vec4 u_FragColor;\n' +
					'void main() {\n' +
					'  gl_FragColor = u_FragColor;\n' +
					'}\n';
				var vertexShader = gl.createShader(gl.VERTEX_SHADER);
				gl.shaderSource(vertexShader, VSHADER_SOURCE);
				gl.compileShader(vertexShader);
				var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
				gl.shaderSource(fragmentShader, FSHADER_SOURCE);
				gl.compileShader(fragmentShader);
				const programObj = gl.createProgram();
				console.log("testUseProgram has failed for " + programObj)
				const useProgramError1 = gl.getError();
				console.info("useProgramError: " + useProgramError1);
				const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
				console.log("testUseProgram has failed for " + renderBufferValue1)
				gl.attachShader(programObj, vertexShader);
				gl.attachShader(programObj, fragmentShader);
				gl.linkProgram(programObj);
				gl.useProgram(programObj);


				const uniformIndices = [1, 2, 3];
				const uniformType = gl2.getActiveUniforms(programObj, uniformIndices, gl2.UNIFORM_TYPE)
				const glenumList = [-1, -1, -1];
				expect(uniformType.toString() != glenumList.toString()).assertEqual(true);
				
				done();
			} catch (e) {
				console.log("testGetActiveUniforms has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_1800
		 * @tc.name testGetActiveUniforms_01
		 * @tc.desc Test getActiveUniforms.
		 */
		it('testGetActiveUniforms_01', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetActiveUniforms_01 test start ...66');
				//顶点着色器程序
				var VSHADER_SOURCE =
					'attribute vec4 a_Position;\n' +
					'void main() {\n' +
					'  gl_Position = a_Position;\n' +
					'}\n';

				// 片元着色器程序
				var FSHADER_SOURCE =
					'precision mediump float;\n' +
					'uniform vec4 u_FragColor;\n' +
					'void main() {\n' +
					'  gl_FragColor = u_FragColor;\n' +
					'}\n';
				var vertexShader = gl.createShader(gl.VERTEX_SHADER);
				gl.shaderSource(vertexShader, VSHADER_SOURCE);
				gl.compileShader(vertexShader);
				var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
				gl.shaderSource(fragmentShader, FSHADER_SOURCE);
				gl.compileShader(fragmentShader);
				const programObj = gl.createProgram();
				console.log("testUseProgram has failed for " + programObj)
				const useProgramError1 = gl.getError();
				console.info("useProgramError: " + useProgramError1);
				const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
				console.log("testUseProgram has failed for " + renderBufferValue1)
				gl.attachShader(programObj, vertexShader);
				gl.attachShader(programObj, fragmentShader);
				gl.linkProgram(programObj);
				gl.useProgram(programObj);

				const uniformIndices = [1, 2, 3];
				const uniformType = gl2.getActiveUniforms(programObj, uniformIndices, gl2.UNIFORM_TYPE)
				const glenumList = [-1, -1, -1];
				expect(uniformType.constructor).assertEqual(glenumList.constructor);
				
				done();
			} catch (e) {
				console.log("testGetActiveUniforms has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_1900
		 * @tc.name testGetActiveUniforms_02
		 * @tc.desc Test getActiveUniforms.
		 */
		it('testGetActiveUniforms_02', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetActiveUniforms_02 test start ...66');
				//顶点着色器程序
				var VSHADER_SOURCE =
					'attribute vec4 a_Position;\n' +
					'void main() {\n' +
					'  gl_Position = a_Position;\n' +
					'}\n';

				// 片元着色器程序
				var FSHADER_SOURCE =
					'precision mediump float;\n' +
					'uniform vec4 u_FragColor;\n' +
					'void main() {\n' +
					'  gl_FragColor = u_FragColor;\n' +
					'}\n';
				var vertexShader = gl.createShader(gl.VERTEX_SHADER);
				gl.shaderSource(vertexShader, VSHADER_SOURCE);
				gl.compileShader(vertexShader);
				var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
				gl.shaderSource(fragmentShader, FSHADER_SOURCE);
				gl.compileShader(fragmentShader);
				const programObj = gl.createProgram();
				console.log("testUseProgram has failed for " + programObj)
				const useProgramError1 = gl.getError();
				console.info("useProgramError: " + useProgramError1);
				const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
				console.log("testUseProgram has failed for " + renderBufferValue1)
				gl.attachShader(programObj, vertexShader);
				gl.attachShader(programObj, fragmentShader);
				gl.linkProgram(programObj);
				gl.useProgram(programObj);

				const uniformIndices = [4, 5, 6];
				const uniformSize = gl2.getActiveUniforms(programObj, uniformIndices, gl2.UNIFORM_SIZE)
				const gluintList = [-1, 0, 0];
				expect(uniformSize.toString() != gluintList.toString()).assertEqual(true);
				
				done();
			} catch (e) {
				console.log("testGetActiveUniforms_02 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_2000
		 * @tc.name testGetActiveUniforms_03
		 * @tc.desc Test getActiveUniforms.
		 */
		it('testGetActiveUniforms_03', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetActiveUniforms_03 test start ...66');
				//顶点着色器程序
				var VSHADER_SOURCE =
					'attribute vec4 a_Position;\n' +
					'void main() {\n' +
					'  gl_Position = a_Position;\n' +
					'}\n';

				// 片元着色器程序
				var FSHADER_SOURCE =
					'precision mediump float;\n' +
					'uniform vec4 u_FragColor;\n' +
					'void main() {\n' +
					'  gl_FragColor = u_FragColor;\n' +
					'}\n';
				var vertexShader = gl.createShader(gl.VERTEX_SHADER);
				gl.shaderSource(vertexShader, VSHADER_SOURCE);
				gl.compileShader(vertexShader);
				var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
				gl.shaderSource(fragmentShader, FSHADER_SOURCE);
				gl.compileShader(fragmentShader);
				const programObj = gl.createProgram();
				console.log("testUseProgram has failed for " + programObj)
				const useProgramError1 = gl.getError();
				console.info("useProgramError: " + useProgramError1);
				const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
				console.log("testUseProgram has failed for " + renderBufferValue1)
				gl.attachShader(programObj, vertexShader);
				gl.attachShader(programObj, fragmentShader);
				gl.linkProgram(programObj);
				gl.useProgram(programObj);
				const uniformIndices = [7, 8, 9];
				const uniformBlockIndex = gl2.getActiveUniforms(programObj, uniformIndices, gl2
					.UNIFORM_BLOCK_INDEX)
				const glintlist = [-1, 0, 0];
				expect(uniformBlockIndex.toString() != glintlist.toString()).assertEqual(true);
				
				done();
			} catch (e) {
				console.log("testGetActiveUniforms_03 has failed for " + e)
				expect(null).assertFail()
			}
			done();
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_2100
		 * @tc.name testGetActiveUniforms_04
		 * @tc.desc Test getActiveUniforms.
		 */
		it('testGetActiveUniforms_04', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetActiveUniforms_04 test start ...66');
				//顶点着色器程序
				var VSHADER_SOURCE =
					'attribute vec4 a_Position;\n' +
					'void main() {\n' +
					'  gl_Position = a_Position;\n' +
					'}\n';

				// 片元着色器程序
				var FSHADER_SOURCE =
					'precision mediump float;\n' +
					'uniform vec4 u_FragColor;\n' +
					'void main() {\n' +
					'  gl_FragColor = u_FragColor;\n' +
					'}\n';
				var vertexShader = gl.createShader(gl.VERTEX_SHADER);
				gl.shaderSource(vertexShader, VSHADER_SOURCE);
				gl.compileShader(vertexShader);
				var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
				gl.shaderSource(fragmentShader, FSHADER_SOURCE);
				gl.compileShader(fragmentShader);
				const programObj = gl.createProgram();
				console.log("testUseProgram has failed for " + programObj)
				const useProgramError1 = gl.getError();
				console.info("useProgramError: " + useProgramError1);
				const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
				console.log("testUseProgram has failed for " + renderBufferValue1)
				gl.attachShader(programObj, vertexShader);
				gl.attachShader(programObj, fragmentShader);
				gl.linkProgram(programObj);
				gl.useProgram(programObj);
				const uniformIndices = [1, 2, 3];
				const uniformOffset = gl2.getActiveUniforms(programObj, uniformIndices, gl2
					.UNIFORM_OFFSET)
				const glintlist = [-1, 0, 0];
				expect(uniformOffset.toString() != glintlist.toString()).assertEqual(true);
				
				done();
			} catch (e) {
				console.log("testGetActiveUniforms_04 has failed for " + e)
				expect(null).assertFail()
			}
			done();
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_2200
		 * @tc.name testGetActiveUniforms_05
		 * @tc.desc Test getActiveUniforms.
		 */
		it('testGetActiveUniforms_05', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetActiveUniforms_05 test start ...66');
				//顶点着色器程序
				var VSHADER_SOURCE =
					'attribute vec4 a_Position;\n' +
					'void main() {\n' +
					'  gl_Position = a_Position;\n' +
					'}\n';

				// 片元着色器程序
				var FSHADER_SOURCE =
					'precision mediump float;\n' +
					'uniform vec4 u_FragColor;\n' +
					'void main() {\n' +
					'  gl_FragColor = u_FragColor;\n' +
					'}\n';
				var vertexShader = gl.createShader(gl.VERTEX_SHADER);
				gl.shaderSource(vertexShader, VSHADER_SOURCE);
				gl.compileShader(vertexShader);
				var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
				gl.shaderSource(fragmentShader, FSHADER_SOURCE);
				gl.compileShader(fragmentShader);
				const programObj = gl.createProgram();
				console.log("testUseProgram has failed for " + programObj)
				const useProgramError1 = gl.getError();
				console.info("useProgramError: " + useProgramError1);
				const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
				console.log("testUseProgram has failed for " + renderBufferValue1)
				gl.attachShader(programObj, vertexShader);
				gl.attachShader(programObj, fragmentShader);
				gl.linkProgram(programObj);
				gl.useProgram(programObj);
				const uniformIndices = [1, 2, 3];
				const uniformStride = gl2.getActiveUniforms(programObj, uniformIndices, gl2
					.UNIFORM_ARRAY_STRIDE)
				const glintlist = [-1, 0, 0];
				expect(uniformStride.toString() != glintlist.toString()).assertEqual(true);
				
				done();
			} catch (e) {
				console.log("testGetActiveUniforms_05 has failed for " + e)
				expect(null).assertFail()
			}
			done();
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_2300
		 * @tc.name testGetActiveUniforms_06
		 * @tc.desc Test getActiveUniforms.
		 */
		it('testGetActiveUniforms_06', 0, async function (done) {
			
			try {
				console.info('jsWebGL testGetActiveUniforms_06 test start ...66');
				//顶点着色器程序
				var VSHADER_SOURCE =
					'attribute vec4 a_Position;\n' +
					'void main() {\n' +
					'  gl_Position = a_Position;\n' +
					'}\n';

				// 片元着色器程序
				var FSHADER_SOURCE =
					'precision mediump float;\n' +
					'uniform vec4 u_FragColor;\n' +
					'void main() {\n' +
					'  gl_FragColor = u_FragColor;\n' +
					'}\n';
				var vertexShader = gl.createShader(gl.VERTEX_SHADER);
				gl.shaderSource(vertexShader, VSHADER_SOURCE);
				gl.compileShader(vertexShader);
				var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
				gl.shaderSource(fragmentShader, FSHADER_SOURCE);
				gl.compileShader(fragmentShader);
				const programObj = gl.createProgram();
				console.log("testUseProgram has failed for " + programObj)
				const useProgramError1 = gl.getError();
				console.info("useProgramError: " + useProgramError1);
				const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
				console.log("testUseProgram has failed for " + renderBufferValue1)
				gl.attachShader(programObj, vertexShader);
				gl.attachShader(programObj, fragmentShader);
				gl.linkProgram(programObj);
				gl.useProgram(programObj);
				const uniformIndices = [1, 2, 3];
				const uniformMatrixStride = gl2.getActiveUniforms(programObj, uniformIndices, gl2
					.UNIFORM_MATRIX_STRIDE)
				const glbooleanlist = [-1, 0, 0];
				expect(uniformMatrixStride.toString() != glbooleanlist.toString()).assertEqual(true);
				
				done();
			} catch (e) {
				console.log("testGetActiveUniforms_06 has failed for " + e)
				expect(null).assertFail()
			}
			done();
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_2400
		 * @tc.name testUseProgram
		 * @tc.desc Test useProgram.
		 */
		it('testUseProgram', 0, async function (done) {
			
			try {
				console.info('jsWebGL testUseProgram test start ...66');
				console.info('jsWebGL testUseProgram test start ...' + JSON.stringify(gl));
				//顶点着色器程序
				var VSHADER_SOURCE =
					'attribute vec4 a_Position;\n' +
					'void main() {\n' +
					'  gl_Position = a_Position;\n' +
					'}\n';

				// 片元着色器程序
				var FSHADER_SOURCE =
					'precision mediump float;\n' +
					'uniform vec4 u_FragColor;\n' +
					'void main() {\n' +
					'  gl_FragColor = u_FragColor;\n' +
					'}\n';
				var vertexShader = gl.createShader(gl.VERTEX_SHADER);
				gl.shaderSource(vertexShader, VSHADER_SOURCE);
				gl.compileShader(vertexShader);
				var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
				gl.shaderSource(fragmentShader, FSHADER_SOURCE);
				gl.compileShader(fragmentShader);
				const program = gl.createProgram();
				console.log("testUseProgram has failed for " + program)
				const useProgramError1 = gl.getError();
				console.info("useProgramError: " + useProgramError1);
				const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
				console.log("testUseProgram has failed for " + program)
				gl.attachShader(program, vertexShader);
				gl.attachShader(program, fragmentShader);
				gl.linkProgram(program);
				gl.useProgram(program);
				const useProgramError = gl.getError();
				console.info("useProgramError: " + useProgramError);
				expect(useProgramError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testUseProgram has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_2500
		 * @tc.name testValidateProgram
		 * @tc.desc Test validateProgram.
		 */
		it('testValidateProgram', 0, async function (done) {
			
			try {
				console.info('jsWebGL testValidateProgram test start ...66');
				console.info('jsWebGL testValidateProgram test start ...' + JSON.stringify(gl));
				const program = gl.createProgram();
				gl.validateProgram(program);
				const validateProgramError = gl.getError();
				console.info("validateProgramError: " + validateProgramError);
				expect(validateProgramError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testValidateProgram has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_2600
		 * @tc.name testVertexAttrib1f
		 * @tc.desc Test vertexAttrib1f.
		 */
		it('testVertexAttrib1f', 0, async function (done) {
			
			try {
				console.info('jsWebGL testVertexAttrib1f test start ...66');
				console.info('jsWebGL testVertexAttrib1f test start ...' + JSON.stringify(gl));
				gl.vertexAttrib1f(1, 10.0);
				const vertexAttrib1fError = gl.getError();
				console.info("vertexAttrib1fError: " + vertexAttrib1fError);
				expect(vertexAttrib1fError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testVertexAttrib1f has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_2700
		 * @tc.name testVertexAttrib2f
		 * @tc.desc Test vertexAttrib2f.
		 */
		it('testVertexAttrib2f', 0, async function (done) {
			
			try {
				console.info('jsWebGL testVertexAttrib2f test start ...66');
				gl.vertexAttrib2f(1, 10.0);
				const vertexAttrib2fError = gl.getError();
				console.info("vertexAttrib2fError: " + vertexAttrib2fError);
				expect(vertexAttrib2fError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testVertexAttrib2f has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_2800
		 * @tc.name testVertexAttrib3f
		 * @tc.desc Test vertexAttrib3f.
		 */
		it('testVertexAttrib3f', 0, async function (done) {
			
			try {
				console.info('jsWebGL testvertexAttrib3f test start ...66');
				console.info('jsWebGL testvertexAttrib3f test start ...' + JSON.stringify(gl));
				gl.vertexAttrib3f(1, 10.0);
				const vertexAttrib3fError = gl.getError();
				console.info("vertexAttrib3fError: " + vertexAttrib3fError);
				expect(vertexAttrib3fError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testVertexAttrib3f has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_2900
		 * @tc.name testVertexAttrib4f
		 * @tc.desc Test vertexAttrib4f.
		 */
		it('testVertexAttrib4f', 0, async function (done) {
			
			try {
				console.info('jsWebGL testVertexAttrib4f test start ...66');
				console.info('jsWebGL testVertexAttrib4f test start ...' + JSON.stringify(gl));
				gl.vertexAttrib4f(1, 10.0);
				const vertexAttrib4fError = gl.getError();
				console.info("vertexAttrib4fError: " + vertexAttrib4fError);
				expect(vertexAttrib4fError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testvertexAttrib4f has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_3000
		 * @tc.name testVertexAttrib1fv
		 * @tc.desc Test vertexAttrib1fv.
		 */
		it('testVertexAttrib1fv', 0, async function (done) {
			
			try {
				console.info('jsWebGL testVertexAttrib1fv test start ...66');
				console.info('jsWebGL testVertexAttrib1fv test start ...' + JSON.stringify(gl));
				const floatArray = new Float32Array([10.0, 5.0, 2.0]);
				gl.vertexAttrib1fv(1, floatArray);
				const vertexAttrib1fvError = gl.getError();
				console.info("vertexAttrib1fvError: " + vertexAttrib1fvError);
				expect(vertexAttrib1fvError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testVertexAttrib1fv has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_3100
		 * @tc.name testVertexAttrib2fv
		 * @tc.desc Test vertexAttrib2fv.
		 */
		it('testVertexAttrib2fv', 0, async function (done) {
			
			try {
				console.info('jsWebGL testVertexAttrib2fv test start ...66');
				console.info('jsWebGL testVertexAttrib2fv test start ...' + JSON.stringify(gl));
				const floatArray = new Float32Array([10.0, 5.0, 2.0]);
				gl.vertexAttrib2fv(1, floatArray);
				const vertexAttrib2fvError = gl.getError();
				console.info("vertexAttrib2fvError: " + vertexAttrib2fvError);
				expect(vertexAttrib2fvError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testVertexAttrib2fv has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_3200
		 * @tc.name testVertexAttrib3fv
		 * @tc.desc Test vertexAttrib3fv.
		 */
		it('testVertexAttrib3fv', 0, async function (done) {
			
			try {
				console.info('jsWebGL testVertexAttrib3fv test start ...66');
				console.info('jsWebGL testVertexAttrib3fv test start ...' + JSON.stringify(gl));
				const floatArray = new Float32Array([10.0, 5.0, 2.0]);
				gl.vertexAttrib3fv(1, floatArray);
				const vertexAttrib3fvError = gl.getError();
				console.info("vertexAttrib3fvError: " + vertexAttrib3fvError);
				expect(vertexAttrib3fvError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testVertexAttrib3fv has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_3300
		 * @tc.name testVertexAttrib4fv
		 * @tc.desc Test vertexAttrib4fv.
		 */
		it('testVertexAttrib4fv', 0, async function (done) {
			
			try {
				console.info('jsWebGL testVertexAttrib4fv test start ...66');
				console.info('jsWebGL testVertexAttrib4fv test start ...' + JSON.stringify(gl));
				const floatArray = new Float32Array([10.0, 5.0, 2.0]);
				gl.vertexAttrib4fv(1, floatArray);
				const vertexAttrib4fvError = gl.getError();
				console.info("vertexAttrib4fvError: " + vertexAttrib4fvError);
				expect(vertexAttrib4fvError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testVertexAttrib4fv has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_3400
		 * @tc.name testVertexAttribPointer
		 * @tc.desc Test vertexAttribPointer.
		 */
		it('testVertexAttribPointer', 0, async function (done) {
			
			try {
				console.info('jsWebGL testVertexAttribPointer test start ...66');
				console.info('jsWebGL testVertexAttribPointer test start ...' + JSON.stringify(gl));
				gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 20, 0);
				const vertexAttribPointerError = gl.getError();
				console.info("vertexAttribPointerError: " + vertexAttribPointerError);
				expect(vertexAttribPointerError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testVertexAttribPointer has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_3500
		 * @tc.name testViewport
		 * @tc.desc Test viewport.
		 */
		it('testViewport', 0, async function (done) {
			
			try {
				console.info('jsWebGL testViewport test start ...66');
				console.info('jsWebGL testViewport test start ...' + JSON.stringify(gl));
				gl.viewport(1, 2, 3, 4);
				const viewportError = gl.getError();
				console.info("viewportError: " + viewportError);
				expect(viewportError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testViewport has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_3600
		 * @tc.name testTexStorage3D
		 * @tc.desc Test texStorage3D.
		 */
		it('testTexStorage3D', 0, async function (done) {
			
			try {
				console.info('jsWebGL testTexStorage3D test start ...66');
				console.info('jsWebGL testTexStorage3D test start ...' + JSON.stringify(gl));
				gl2.texStorage3D(gl.TEXTURE_3D, 1, gl.RGB8, 256, 256, 256);
				const texStorage3DError = gl.getError();
				console.info("texStorage3DError: " + texStorage3DError);
				expect(texStorage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testTexStorage3D has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_3700
		 * @tc.name testTexImage3D
		 * @tc.desc Test texImage3D.
		 */
		it('testTexImage3D', 0, async function (done) {
			
			try {
				console.info('jsWebGL testTexImage3D test start ...66');
				console.info('jsWebGL testTexImage3D test start ...' + JSON.stringify(gl));
				gl2.texImage3D(gl2.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0);
				const texImage3DError = gl.getError();
				console.info("texImage3DError: " + texImage3DError);
				expect(texImage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testTexImage3D has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_3800
		 * @tc.name testTexImage3D_01
		 * @tc.desc Test texImage3D.
		 */
		it('testTexImage3D_01', 0, async function (done) {
			
			try {
				console.info('jsWebGL testTexImage3D_01 test start ...66');
				console.info('jsWebGL testTexImage3D_01 test start ...' + JSON.stringify(gl));
				const buffer = new ArrayBuffer(8);
				gl2.texImage3D(gl2.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
					buffer);
				const texImage3DError = gl.getError();
				console.info("texImage3DError: " + texImage3DError);
				expect(texImage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testTexImage3D_01 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_3900
		 * @tc.name testTexImage3D_02
		 * @tc.desc Test texImage3D.
		 */
		it('testTexImage3D_02', 0, async function (done) {
			
			try {
				console.info('jsWebGL testTexImage3D_02 test start ...66');
				console.info('jsWebGL testTexImage3D_02 test start ...' + JSON.stringify(gl));
				const buffer = new ArrayBuffer(8);
				gl2.texImage3D(gl2.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
					buffer, 0);
				const texImage3DError = gl.getError();
				console.info("texImage3DError: " + texImage3DError);
				expect(texImage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testTexImage3D_02 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_4000
		 * @tc.name testTexSubImage3D
		 * @tc.desc Test texSubImage3D.
		 */
		it('testTexSubImage3D', 0, async function (done) {
			
			try {
				console.info('jsWebGL testTexSubImage3D test start ...66');
				console.info('jsWebGL testTexSubImage3D test start ...' + JSON.stringify(gl));
				gl2.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 200, 200, 1, gl.RGBA, gl.UNSIGNED_BYTE, 1);
				const texSubImage3DError = gl.getError();
				console.info("texSubImage3DError: " + texSubImage3DError);
				expect(texSubImage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testTexSubImage3D has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_4100
		 * @tc.name testTexSubImage3D_01
		 * @tc.desc Test texSubImage3D.
		 */
		it('testTexSubImage3D_01', 0, async function (done) {
			
			try {
				console.info('jsWebGL testTexSubImage3D_01 test start ...66');
				console.info('jsWebGL testTexSubImage3D_01 test start ...' + JSON.stringify(gl));
				const buffer = new ArrayBuffer(16);
				const view = new DataView(buffer, 12, 4);
				gl2.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 200, 200, 1, gl.RGBA, gl.UNSIGNED_BYTE,
					buffer, 0);
				const texSubImage3DError = gl.getError();
				console.info("texSubImage3DError: " + texSubImage3DError);
				expect(texSubImage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testTexSubImage3D_01 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_4200
		 * @tc.name testCopyTexSubImage3D
		 * @tc.desc Test copyTexSubImage3D.
		 */
		it('testCopyTexSubImage3D', 0, async function (done) {
			
			try {
				console.info('jsWebGL testCopyTexSubImage3D test start ...66');
				console.info('jsWebGL testCopyTexSubImage3D test start ...' + JSON.stringify(gl));
				gl2.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16);
				const copyTexSubImage3DError = gl.getError();
				console.info("copyTexSubImage3DError: " + copyTexSubImage3DError);
				expect(copyTexSubImage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testCopyTexSubImage3D has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_4300
		 * @tc.name testCompressedTexImage3D_01_1
		 * @tc.desc Test compressedTexImage3D.
		 */
		it('testCompressedTexImage3D_01_1', 0, async function (done) {
			
			try {
				console.info('jsWebGL testCompressedTexImage3D_01_1 test start ...66');
				console.info('jsWebGL testCompressedTexImage3D_01_1 test start ...' + JSON.stringify(gl));
				gl2.compressedTexImage3D(gl.TEXTURE_3D, 0, 0x83F0, 512, 512, 512, 0, gl2
					.PIXEL_UNPACK_BUFFER, 0);
				const compressedTexImage3DError = gl.getError();
				console.info("compressedTexImage3DError: " + compressedTexImage3DError);
				expect(compressedTexImage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testCompressedTexImage3D_01_1 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_4400
		 * @tc.name testCompressedTexImage3D_01_2
		 * @tc.desc Test compressedTexImage3D.
		 */
		it('testCompressedTexImage3D_01_2', 0, async function (done) {
			
			try {
				console.info('jsWebGL testCompressedTexImage3D_01_2 test start ...66');
				console.info('jsWebGL testCompressedTexImage3D_01_2 test start ...' + JSON.stringify(gl));
				const buffer = new ArrayBuffer(8);
				gl2.compressedTexImage3D(gl.TEXTURE_3D, 0, 0x83F0, 512, 512, 512, 0, buffer, 0, 0);
				const compressedTexImage3DError = gl.getError();
				console.info("compressedTexImage3DError: " + compressedTexImage3DError);
				expect(compressedTexImage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testCompressedTexImage3D_01_2 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_4500
		 * @tc.name testCompressedTexSubImage3D
		 * @tc.desc Test compressedTexSubImage3D.
		 */
		it('testCompressedTexSubImage3D', 0, async function (done) {
			
			try {
				console.info('jsWebGL testCompressedTexSubImage3D test start ...66');
				console.info('jsWebGL testCompressedTexSubImage3D test start ...' + JSON.stringify(gl));
				gl2.compressedTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 512, 512, 512, gl2
					.COMPRESSED_R11_EAC,
				gl2.PIXEL_UNPACK_BUFFER, 0);
				const compressedTexSubImage3DError = gl.getError();
				console.info("compressedTexSubImage3DError: " + compressedTexSubImage3DError);
				expect(compressedTexSubImage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testCompressedTexSubImage3D has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_4600
		 * @tc.name testCompressedTexSubImage3D_01
		 * @tc.desc Test compressedTexSubImage3D.
		 */
		it('testCompressedTexSubImage3D_01', 0, async function (done) {
			
			try {
				console.info('jsWebGL testCompressedTexSubImage3D test start ...66');
				console.info('jsWebGL testCompressedTexSubImage3D test start ...' + JSON.stringify(gl));
				const buffer = new ArrayBuffer(8);
				gl2.compressedTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 512, 512, 512, gl2
					.COMPRESSED_R11_EAC, buffer, 0, 256);
				const compressedTexSubImage3DError = gl.getError();
				console.info("compressedTexSubImage3DError: " + compressedTexSubImage3DError);
				expect(compressedTexSubImage3DError).assertEqual(0);
				
				done();
			} catch (e) {
				console.log("testCompressedTexSubImage3D_01 has failed for " + e)
				expect(null).assertFail()
			}
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_4700
		 * @tc.name testGetActiveAttribError
		 * @tc.desc Test getActiveAttrib.
		 */
		it('testGetActiveAttribError', 0, async function (done) {
			
			console.info('jsWebGL getActiveAttrib test start ...' + JSON.stringify(gl));
			const program = gl.createProgram();
			const info = gl.getActiveAttrib();
			expect(info).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_4800
		 * @tc.name testGetActiveUniformError
		 * @tc.desc Test getActiveUniform.
		 */
		it('testGetActiveUniformError', 0, async function (done) {
			
			console.info('jsWebGL getActiveUniform test start ...' + JSON.stringify(gl));
			const program = gl.createProgram();
			const info = gl.getActiveUniform(program);
			expect(info).assertEqual(undefined);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_4900
		 * @tc.name testGetAttachedShadersError
		 * @tc.desc Test getAttachedShaders.
		 */
		it('testGetAttachedShadersError', 0, async function (done) {
			
			console.info('jsWebGL getAttachedShaders test start ...' + JSON.stringify(gl));
			const shaderArray = gl.getAttachedShaders();
			console.info('getAttachedShaders shaderArray' + shaderArray);
			expect(shaderArray).assertEqual(undefined);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_5000
		 * @tc.name testGetBufferParameterError
		 * @tc.desc Test getBufferParameter.
		 */
		it('testGetBufferParameterError', 0, async function (done) {
			
			console.info('jsWebGL getBufferParameter test start ...' + JSON.stringify(gl));
			const buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
			const bufferSize = gl.getBufferParameter(gl.ARRAY_BUFFER);
			expect(bufferSize).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_5100
		 * @tc.name testGetParameterError
		 * @tc.desc Test getParameter.
		 */
		it('testGetParameterError', 0, async function (done) {
			
			console.info('jsWebGL getParameter test start ...' + JSON.stringify(gl));
			var textureParameter = gl.getParameter();
			console.info("activeTexture --> getParameter: " + textureParameter);
			expect(textureParameter).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_5200
		 * @tc.name testGetError_error
		 * @tc.desc Test getParameter.
		 */
		it('testGetError_error', 0, async function (done) {
			
			console.info('jsWebGL getParameter test start ...' + JSON.stringify(gl));
			gl.enable(gl.SCISSOR_TEST);
			const scissorErrorCode = gl.scissor(0);
			console.info("scissorErrorCode: " + scissorErrorCode);
			expect(scissorErrorCode).assertEqual(undefined);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_5300
		 * @tc.name testGetFramebufferAttachmentParameterError
		 * @tc.desc Test frontFace.
		 */
		it('testGetFramebufferAttachmentParameterError', 0, async function (done) {
			
			console.info('jsWebGL getFramebufferAttachmentParameter test start ...' + JSON.stringify(
				gl));
			const framebuffer = gl.getFramebufferAttachmentParameter(gl
				.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
			console.info('Framebuffer' + framebuffer);
			expect(framebuffer).assertEqual(undefined);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_5400
		 * @tc.name testGetProgramInfoLog
		 * @tc.desc Test getProgramInfoLog.
		 */
		it('testGetProgramInfoLog', 0, async function (done) {
			
			console.info('jsWebGL getProgramInfoLog test start ...' + JSON.stringify(gl));
			const program = gl.createProgram();
			// Attach pre-existing shaders
			gl.attachShader(program, VSHADER_SOURCE);
			gl.attachShader(program, FSHADER_SOURCE);
			gl.linkProgram(program);
			gl.validateProgram(program);
			const info = gl.getProgramInfoLog(program);
			gl.useProgram(program);
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_5500
		 * @tc.name testGetShaderPrecisionFormatError
		 * @tc.desc Test getShaderPrecisionFormat.
		 */
		it('testGetShaderPrecisionFormatError', 0, async function (done) {
			
			console.info('jsWebGL getShaderPrecisionFormat test start ...' + JSON.stringify(gl));
			const shaderPrecisionFormat = gl.getShaderPrecisionFormat();
			console.info('shaderPrecisionFormat' + JSON.stringify(shaderPrecisionFormat));
			expect(shaderPrecisionFormat).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_5600
		 * @tc.name testGetShaderInfoLogError
		 * @tc.desc Test getShaderInfoLog.
		 */
		it('testGetShaderInfoLogError', 0, async function (done) {
			
			console.info('jsWebGL getShaderInfoLog test start ...' + JSON.stringify(gl));
			var shader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(shader, "shaderCode");

			/* compile shader source code. */
			gl.compileShader(shader);
			const message = gl.getShaderInfoLog();
			console.info("getShaderInfoLog message: " + message);
			const type = (message === null);
			expect(type).assertEqual(true);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_5700
		 * @tc.name testGetShaderSource
		 * @tc.desc Test getShaderSource.
		 */
		it('testGetShaderSourceError', 0, async function (done) {
			
			console.info('jsWebGL getShaderSource test start ...' + JSON.stringify(gl));
			var shader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(shader, 'originalSource');

			var source = gl.getShaderSource();
			console.info("getShaderSource source: " + source);
			expect(source).assertEqual(undefined);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_5800
		 * @tc.name testGetVertexAttribFirst
		 * @tc.desc Test getVertexAttrib.
		 */
		it('testGetVertexAttribFirstError', 0, async function (done) {
			
			console.info('jsWebGL getVertexAttrib test start ...' + JSON.stringify(gl));
			const type = gl.getVertexAttrib(0);
			console.info("getVertexAttrib: type" + type);
			expect(type).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_5900
		 * @tc.name testGetVertexAttribOffset
		 * @tc.desc Test getVertexAttribOffset.
		 */
		it('testGetVertexAttribOffsetError', 0, async function (done) {
			
			console.info('jsWebGL getVertexAttribOffset test start ...' + JSON.stringify(gl));
			const index = gl.getVertexAttribOffset();
			console.info("getVertexAttribOffset: index" + index);
			expect(index).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_6000
		 * @tc.name testIsBufferError
		 * @tc.desc Test isBuffer.
		 */
		it('testIsBufferError', 0, async function (done) {
			
			console.info('jsWebGL isBuffer test start ...' + JSON.stringify(gl));
			const buffer = gl.createBuffer();
			const isBuffer1 = gl.isBuffer(buffer);
			console.info('isBuffer1' + isBuffer1);
			expect(isBuffer1).assertEqual(false);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_6100
		 * @tc.name testIsEnabledError
		 * @tc.desc Test isEnabled.
		 */
		it('testIsEnabledError', 0, async function (done) {
			
			console.info('jsWebGL isEnabled test start ...' + JSON.stringify(gl));
			gl.disable(gl.STENCIL_TEST);
			const isEnabledValue2 = gl.isEnabled(gl.STENCIL_TEST);
			console.info("isEnabledValue2: " + isEnabledValue2);
			expect(isEnabledValue2).assertEqual(false);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_6200
		 * @tc.name testRenderbufferStorageError
		 * @tc.desc Test renderbufferStorage.
		 */
		it('testRenderbufferStorageError', 0, async function (done) {
			
			console.info('jsWebGL renderbufferStorage test start ...' + JSON.stringify(gl));
			const returnValue = gl.renderbufferStorage(256, 256);
			console.info("getRenderbufferParameter returnValue: " + returnValue);
			expect(returnValue).assertEqual(undefined);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_6300
		 * @tc.name testSampleCoverageError
		 * @tc.desc Test sampleCoverage.
		 */
		it('testSampleCoverageError', 0, async function (done) {
			
			console.info('jsWebGL sampleCoverage test start ...' + JSON.stringify(gl));
			
			console.info('jsWebGL sampleCoverage test start ...' + JSON.stringify(gl));

			const sampleCoverageInvert = gl.sampleCoverage();

			console.info("sampleCoverageInvert: " + sampleCoverageInvert);

			expect(sampleCoverageInvert).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_6400
		 * @tc.name testScissorError
		 * @tc.desc Test scissor.
		 */
		it('testScissorError', 0, async function (done) {
			
			console.info('jsWebGL scissor test start ...' + JSON.stringify(gl));
			const scissorValue = gl.scissor(200);
			console.info("scissorValue: " + scissorValue);
			expect(scissorValue).assertEqual(undefined);

			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_6500
		 * @tc.name testShaderSourceError
		 * @tc.desc Test shaderSource.
		 */
		it('testShaderSourceError', 0, async function (done) {
			
			console.info('jsWebGL shaderSource test start ...' + JSON.stringify(gl));
			var shader = gl.createShader(gl.VERTEX_SHADER);
			var source = gl.shaderSource(shader);
			console.info("shaderSource source: " + source);
			expect(source).assertEqual(undefined);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_6600
		 * @tc.name testStencilFuncError
		 * @tc.desc Test stencilFunc.
		 */
		it('testStencilFuncError', 0, async function (done) {
			
			console.info('jsWebGL stencilFunc test start ...' + JSON.stringify(gl));
			gl.enable(gl.STENCIL_TEST);
			const stencilFuncParameter = gl.stencilFunc(gl.LESS);
			console.info("stencilFunc stencilFuncParameter: " + stencilFuncParameter);
			expect(stencilFuncParameter).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_6700
		 * @tc.name testStencilFuncSeparateError
		 * @tc.desc Test stencilFuncSeparate.
		 */
		it('testStencilFuncSeparateError', 0, async function (done) {
			
			console.info('jsWebGL stencilFuncSeparate test start ...' + JSON.stringify(gl));
			gl.enable(gl.STENCIL_TEST);
			const stencilFuncSeparateParameter = gl.stencilFuncSeparate(gl.FRONT);
			console.info("stencilFuncSeparate stencilFuncSeparateParameter: " +
			stencilFuncSeparateParameter);
			expect(stencilFuncSeparateParameter).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_6800
		 * @tc.name testStencilMaskError
		 * @tc.desc Test stencilMask.
		 */
		it('testStencilMaskError', 0, async function (done) {
			
			console.info('jsWebGL stencilMask test start ...' + JSON.stringify(gl));
			const stencilMaskParameter = gl.stencilMask();
			console.info("stencilMask stencilMaskParameter: " + stencilMaskParameter);
			expect(stencilMaskParameter).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_6900
		 * @tc.name testStencilMaskSeparateError
		 * @tc.desc Test stencilMaskSeparate.
		 */
		it('testStencilMaskSeparateError', 0, async function (done) {
			
			console.info('jsWebGL stencilMaskSeparate test start ...' + JSON.stringify(gl));
			const stencilMaskSeparateParameter = gl.stencilMaskSeparate(gl.FRONT);
			console.info("stencilMaskSeparate stencilMaskSeparateParameter: " +
			stencilMaskSeparateParameter);
			expect(stencilMaskSeparateParameter).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_7000
		 * @tc.name testStencilOpError
		 * @tc.desc Test stencilOp.
		 */
		it('testStencilOpError', 0, async function (done) {
			
			console.info('jsWebGL stencilOp test start ...' + JSON.stringify(gl));
			gl.enable(gl.STENCIL_TEST);
			const stencilOpParameter = gl.stencilOp();
			console.info("stencilOp stencilOpParameter: " + stencilOpParameter);
			expect(stencilOpParameter).assertEqual(undefined);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_7100
		 * @tc.name testStencilOpSeparate
		 * @tc.desc Test stencilOpSeparate.
		 */
		it('testStencilOpSeparateError', 0, async function (done) {
			
			console.info('jsWebGL stencilOpSeparate test start ...' + JSON.stringify(gl));
			gl.enable(gl.STENCIL_TEST);
			const stencilOpSeparateParameter = gl.stencilOpSeparate(gl.FRONT, gl.INCR, gl.DECR, gl
				.INVERT);
			console.info("stencilOpSeparate stencilOpSeparateParameter: " + stencilOpSeparateParameter);
			expect(stencilOpSeparateParameter).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_7200
		 * @tc.name testTexParameterfError
		 * @tc.desc Test texParameterf.
		 */
		it('testTexParameterfError', 0, async function (done) {
			
			console.info('jsWebGL texParameterf test start ...' + JSON.stringify(gl));
			const texParameterValue = gl.texParameterf();
			console.info('texParameterValue' + texParameterValue);
			expect(texParameterValue).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_7300
		 * @tc.name testTexParameteriError
		 * @tc.desc Test texParameteri.
		 */
		it('testTexParameteriError', 0, async function (done) {
			
			console.info('jsWebGL texParameteri test start ...' + JSON.stringify(gl));
			const texParameterValue = gl.texParameteri();
			console.info('texParameterfValue' + texParameterValue);
			expect(texParameterValue).assertEqual(undefined);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_7400
		 * @tc.name testGetUniformBlockIndexError
		 * @tc.desc Test getUniformBlockIndex.
		 */
		it('testGetUniformBlockIndexError', 0, async function (done) {
			
			console.info('jsWebGL2 getUniformBlockIndex test start ...' + JSON.stringify(gl2));
			const program = gl.createProgram();
			const blockIndex = gl2.getUniformBlockIndex(program);
			gl2.uniformBlockBinding(program, blockIndex, 1);
			console.info("uniformBlockBinding blockIndex: " + blockIndex);
			expect(blockIndex).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_7500
		 * @tc.name testGetActiveUniformBlockParameterError
		 * @tc.desc Test getActiveUniformBlockParameter.
		 */
		it('testGetActiveUniformBlockParameterError', 0, async function (done) {
			
			console.info('jsWebGL2 getActiveUniformBlockParameter test start ...' + JSON.stringify(
				gl2));
			const program = globalFunction();
			const uniformLocation = gl.getUniformLocation(program, "a_Position");
			const int32Array = new Int32Array([1, 2]);
			gl2.uniform1iv(uniformLocation, int32Array);
			const blockIndex = gl2.getUniformBlockIndex(program, 'a_Position');
			gl2.uniformBlockBinding(program, blockIndex, 1);
			const blockSize = gl2.getActiveUniformBlockParameter();
			console.info("getActiveUniformBlockParameter blockSize" + blockSize);
			expect(blockSize).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_7600
		 * @tc.name testGetActiveUniformBlockNameError
		 * @tc.desc Test getActiveUniformBlockName.
		 */
		it('testGetActiveUniformBlockNameError', 0, async function (done) {
			
			console.info('jsWebGL2 getActiveUniformBlockName test start ...' + JSON.stringify(gl2));
			const program = gl.createProgram();
			const blockIndex = gl2.getUniformBlockIndex(program, 'UBOData');
			console.info("getActiveUniformBlockName blockIndex" + blockIndex);

			gl2.uniformBlockBinding(program, blockIndex, 1);
			const blockName = gl2.getActiveUniformBlockName(program);
			console.info("blockName" + blockName);
			expect(blockName).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_7700
		 * @tc.name testUniformBlockBindingError
		 * @tc.desc Test uniformBlockBinding.
		 */
		it('testUniformBlockBindingError', 0, async function (done) {
			
			console.info('jsWebGL2 uniformBlockBinding test start ...' + JSON.stringify(gl2));
			const program = gl.createProgram();
			const blockIndex = gl2.getUniformBlockIndex(program);
			gl2.uniformBlockBinding(program, blockIndex, 1);
			const blockName = gl2.getActiveUniformBlockName(program);
			console.info("blockName" + blockName);

			expect(blockName).assertEqual(undefined);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_7800
		 * @tc.name testCreateVertexArrayError
		 * @tc.desc Test createVertexArray.
		 */
		it('testCreateVertexArrayError', 0, async function (done) {
			
			console.info('jsWebGL2 createVertexArray test start ...' + JSON.stringify(gl2));
			const vao = gl2.createVertexArray();
			const isVertexArray1 = gl2.isVertexArray(vao);
			console.info("isVertexArray1" + isVertexArray1);
			const isVertexArray = gl2.isVertexArray(vao);
			console.info("isVertexArray" + isVertexArray);
			expect(isVertexArray).assertEqual(false);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_7900
		 * @tc.name testBindVertexArray
		 * @tc.desc Test bindVertexArray.
		 */
		it('testBindVertexArrayError', 0, async function (done) {
			
			console.info('jsWebGL2 bindVertexArray test start ...' + JSON.stringify(gl2));
			const vao = gl2.createVertexArray();
			const isVertexArray1 = gl2.isVertexArray(vao);
			console.info("isVertexArray1" + isVertexArray1);
			gl2.bindVertexArray();
			const isVertexArray = gl2.isVertexArray(vao);
			console.info("isVertexArray" + isVertexArray);
			expect(isVertexArray).assertEqual(false);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_8000
		 * @tc.name testDeleteVertexArray
		 * @tc.desc Test deleteVertexArray.
		 */
		it('testDeleteVertexArrayError', 0, async function (done) {
			
			console.info('jsWebGL2 deleteVertexArray test start ...' + JSON.stringify(gl2));
			const vao = gl2.createVertexArray();
			gl2.bindVertexArray(vao);
			const isVertexArray1 = gl2.isVertexArray(vao);
			console.info("isVertexArray1" + isVertexArray1);
			gl2.deleteVertexArray(vao);
			const isVertexArray = gl2.isVertexArray(vao);
			console.info("isVertexArray" + isVertexArray);
			expect(isVertexArray).assertEqual(false);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_8100
		 * @tc.name testIsVertexArrayError
		 * @tc.desc Test bindVertexArray.
		 */
		it('testIsVertexArray', 0, async function (done) {
			
			console.info('jsWebGL2 isVertexArray test start ...' + JSON.stringify(gl2));
			const vao = gl2.createVertexArray();
			const isVertexArray1 = gl2.isVertexArray(vao);
			console.info("isVertexArray1" + isVertexArray1);
			gl2.bindVertexArray(vao);
			const isVertexArray = gl2.isVertexArray(vao);
			console.info("isVertexArray" + isVertexArray);
			expect(isVertexArray).assertEqual(true);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_8200
		 * @tc.name testIsVertexArrayError
		 * @tc.desc Test bindVertexArray.
		 */
		it('testIsVertexArrayError', 0, async function (done) {
			
			console.info('jsWebGL2 isVertexArray test start ...' + JSON.stringify(gl2));
			const vao = gl2.createVertexArray();
			const isVertexArray1 = gl2.isVertexArray(vao);
			console.info("isVertexArray1" + isVertexArray1);
			gl2.bindVertexArray();
			const isVertexArray = gl2.isVertexArray();
			console.info("isVertexArray" + isVertexArray);
			expect(isVertexArray).assertEqual(false);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_8300
		 * @tc.name testTexImage2DError
		 * @tc.desc Test texImage2D.
		 */
		it('testTexImage2DError', 0, async function (done) {
			
			console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2));
			gl2.texImage2D(-gl.TEXTURE_2D, -0, -32, -512, -512, -0, -32, -32, -new ArrayBuffer(8));
			const errorCode = gl.getError();
			console.info("webgl2test texImage2D getError: " + errorCode);
			expect(errorCode).assertLarger(gl.NO_ERROR);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_8400
		 * @tc.name testTexSubImage2DError
		 * @tc.desc Test texSubImage2D.
		 */
		it('testTexSubImage2DError', 0, async function (done) {
			
			console.info('jsWebGL2 texSubImage2D test start ...' + JSON.stringify(gl2));
			gl2.texSubImage2D(-gl.TEXTURE_2D, -0, -0, -0, -512, -512, -gl.RED, gl.FLOAT, -
			new ArrayBuffer(16), -0);
			const errorCode = gl.getError();
			console.info("webgl2test texSubImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(1280);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_8500
		 * @tc.name testCompressedTexImage2DError
		 * @tc.desc Test compressedTexImage2D.
		 */
		it('testCompressedTexImage2DError', 0, async function (done) {
			
			console.info('jsWebGL2 compressedTexImage2D test start ...' + JSON.stringify(gl2));
			gl2.compressedTexImage2D(-gl.TEXTURE_2D, -0, -0x83F3, -512, -512, -0, -gl
				.PIXEL_UNPACK_BUFFER, -0);
			const errorCode = gl.getError();
			console.info("webgl2test compressedTexImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(1280);
			done();
		});

		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_8600
		 * @tc.name testCompressedTexSubImage2DError
		 * @tc.desc Test compressedTexSubImage2D.
		 */
		it('testCompressedTexSubImage2DError', 0, async function (done) {
			
			console.info('jsWebGL2 compressedTexSubImage2D test start ...' + JSON.stringify(gl2));
			gl2.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 256, 256, 512, 512, 0x83F3, gl
				.PIXEL_UNPACK_BUFFER, 0);
			const errorCode = gl.getError();
			console.info("webgl2test compressedTexSubImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_8700
		 * @tc.name testBufferSubDataError
		 * @tc.desc Test bufferData.
		 */
		it('testBufferSubDataError', 0, async function (done) {
			
			console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2));
			gl2.bufferSubData(-gl.COPY_READ_BUFFER, -512, -new ArrayBuffer(8));
			const errorCode = gl.getError();
			console.info("webgl2test bufferSubData getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_8800
		 * @tc.name webgl_test_getContextAttributes2
		 * @tc.desc Test getContextAttributes.
		 */
		it('webgl_test_getContextAttributes2', 0, async function (done) {
			
			console.info("webgltest into getContextAttributes");
			const getContextAttributesValue = gl.getContextAttributes("error");
			console.info("webgltest getContextAttributes: " + getContextAttributesValue);
			expect(getContextAttributesValue).assertEqual(null);
			
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_8900
		 * @tc.name webgl_test_isContextLost2
		 * @tc.desc Test isContextLost.
		 */
		it('webgl_test_isContextLost2', 0, async function (done) {
			
			console.info("webgltest into isContextLost");
			const isContextLostValue = gl.isContextLost("error");
			console.info("webgltest isContextLost: " + isContextLostValue);
			expect(isContextLostValue).assertEqual(false);
			
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_9000
		 * @tc.name webgl_test_getSupportedExtensions2
		 * @tc.desc Test getSupportedExtensions.
		 */
		it('webgl_test_getSupportedExtensions2', 0, async function (done) {
			
			console.info("webgltest into getSupportedExtensions");
			const getSupportedExtensionsValue = gl.getSupportedExtensions("error");
			console.info("webgltest getSupportedExtensions: " + getSupportedExtensionsValue);
			expect(typeof (getSupportedExtensionsValue)).assertEqual('object');
			
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_9100
		 * @tc.name webgl_test_getExtension2
		 * @tc.desc Test getExtension.
		 */
		it('webgl_test_getExtension2', 0, async function (done) {
			
			console.info("webgltest into getExtension");
			const getExtensionValue = gl.getExtension("error");
			console.info("webgltest getExtension: " + getExtensionValue);
			expect(getExtensionValue).assertEqual(undefined);
			
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_9200
		 * @tc.name webgl_test_activeTexture2
		 * @tc.desc Test activeTexture.
		 */
		it('webgl_test_activeTexture2', 0, async function (done) {
			
			console.info("webgltest into activeTexture");
			gl.activeTexture(gl.TEXTURE8B4C);
			const activeTextureParameter = gl.getParameter(gl.ACTIVE_TEXTURE);
			console.info("webgltest activeTexture --> getParameter: " + activeTextureParameter);
			expect(activeTextureParameter).assertEqual(33984);
			
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_9300
		 * @tc.name webgl_test_activeTexture_12
		 * @tc.desc Test activeTexture.
		 */
		it('webgl_test_activeTexture_12', 0, async function (done) {
			
			console.info("webgltest into activeTexture");
			gl.activeTexture(gl.TEXTURE1);
			const activeTextureParameter = gl.getParameter(gl.ACTIVE_TEXTURE);
			console.info("webgltest activeTexture --> getParameter: " + activeTextureParameter);
			expect(activeTextureParameter).assertEqual(33985);
			
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_9400
		 * @tc.name webgl_test_attachShader2
		 * @tc.desc Test attachShader.
		 */
		it('webgl_test_attachShader2', 0, async function (done) {
			
			console.info("webgltest into attachShader");

			//顶点着色器程序
			var VSHADER_SOURCE =
				'attribute vec4 a_Position;\n' +
				'void main() {\n' +
				'  gl_Position = a_Position;\n' +
				'}\n';

			// 片元着色器程序
			var FSHADER_SOURCE =
				'precision mediump float;\n' +
				'uniform vec4 u_FragColor;\n' +
				'void main() {\n' +
				'  gl_FragColor = u_FragColor;\n' +
				'}\n';
			var vertexShader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(vertexShader, VSHADER_SOURCE);
			gl.compileShader(vertexShader);
			var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			gl.shaderSource(fragmentShader, FSHADER_SOURCE);
			gl.compileShader(fragmentShader);
			const programObj = gl.createProgram();
			console.log("testUseProgram has failed for " + programObj)
			const useProgramError1 = gl.getError();
			console.info("useProgramError: " + useProgramError1);
			const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
			console.log("testUseProgram has failed for " + renderBufferValue1)
			gl.attachShader(programObj, vertexShader);
			gl.attachShader(programObj, fragmentShader);
			gl.linkProgram(programObj);
			gl.useProgram(programObj);

			let errorCode = gl.getError();
			console.info("webgltest attachShader getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_9500
		 * @tc.name webgl_test_bindAttribLocation2
		 * @tc.desc Test bindAttribLocation.
		 */
		it('webgl_test_bindAttribLocation2', 0, async function (done) {
			
			console.info("webgltest into bindAttribLocation");

			//顶点着色器程序
			var VSHADER_SOURCE =
				'attribute vec4 a_Position;\n' +
				'void main() {\n' +
				'  gl_Position = a_Position;\n' +
				'}\n';

			// 片元着色器程序
			var FSHADER_SOURCE =
				'precision mediump float;\n' +
				'uniform vec4 u_FragColor;\n' +
				'void main() {\n' +
				'  gl_FragColor = u_FragColor;\n' +
				'}\n';
			var vertexShader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(vertexShader, VSHADER_SOURCE);
			gl.compileShader(vertexShader);
			var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			gl.shaderSource(fragmentShader, FSHADER_SOURCE);
			gl.compileShader(fragmentShader);
			const programObj = gl.createProgram();
			console.log("testUseProgram has failed for " + programObj)
			const useProgramError1 = gl.getError();
			console.info("useProgramError: " + useProgramError1);
			const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
			console.log("testUseProgram has failed for " + renderBufferValue1)
			gl.attachShader(programObj, vertexShader);
			gl.attachShader(programObj, fragmentShader);
			gl.linkProgram(programObj);
			gl.useProgram(programObj);

			gl.bindAttribLocation(programObj, 1, 'V_color');

			let errorCode = gl.getError();
			console.info("webgltest bindAttribLocation getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			
			done();
		});


		/**
		 * @tc.number SUB_BASIC_GRAPHICS_SPECIAL_XTS_WEBGL_06_9600
		 * @tc.name webgl_test_bindBuffer2
		 * @tc.desc Test bindBuffer.
		 */
		it('webgl_test_bindBuffer2', 0, async function (done) {
			
			console.info("webgltest into bindBuffer");

			var buffer = gl.createBuffer();

			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);

			//bind后isBuffer为true
			const isBufferValue = gl.isBuffer(buffer);
			console.info("isBufferValue: " + isBufferValue);
			expect(isBufferValue).assertEqual(true);

			
			done();
		});
	})
}
